AzuKo

Hidden Homeless

We’re proud to be shortlisted for 'Hidden Homeless', a competition seeking innovative approaches to decent housing for homeless young people in London. Our proposal, in collaboration with the award-winning Amos Goldreich Architecture, focuses on building a neighbourhood and providing opportunities through co-living/co-working.

Housing benefit cuts, insufficient supply of affordable housing, and cuts in council funding and mental health services have all left vulnerable people with nowhere to go. This new competition encourages designers and architects to tackle these urgent issues head-on.
— Jon Snow

Homelessness, access to housing and tenancy vulnerability are key areas of our work here in the UK, particularly surrounding temporary accommodation. Our projects empower vulnerable individuals and families to ensure their voices are heard within design processes and service provision.

Visit our projects page for more insights >>

Discovering community-led design in China

Read about our latest work in China on the British Council blog >>

Many sectors suffer from ‘jargon-overload’. The international development sector and emerging maker community are no different. Words can help us to be more precise, but they can also become a barrier to honest communication; too technical, too full of their own importance and arguably can discrimate against the poor.

Participatory design is not a new approach, but the buzz around these terms (co-, community-led, impact-driven, humanitarian, human-centred…) is hot. Should we agree on their definitions? Can they be overused? Do they mean the same thing in different places and to different groups?

In November, we set out as explorers. What does ‘community-led’ mean in China? We wanted to challenge our own assumptions, discover best practice and hear from makers. We connected with communities and designers in Beijing, Henan, Hong Kong, Hunan and Fujian, of Chinese, Taiwanese, English, Irish and French origin.

Who are museums created with?

"I'm not sure if that's right..." He expanded,

the things I suggested - I’m not sure if they are the right design answers for those problems.

The gentleman had participated in a workshop with AzuKo at Tate Britain as part of the museum's Soapbox series, "for people near or beyond the age of 60 to meet up and share views on life and art through topical discussion and debate".

The Public Programmes team at Tate hired us to design and facilitate the July edition of Soapbox - Who are museums created with? (Though we were quickly informed by one of the participants that museums are where dead elephants and historical artefacts are housed and galleries are where art is presented. A common mistake, she reassured us.)

The man was unsure about the recommendations he had made about the signage design for one of the galleries. He suggested that the intention of the room should be communicated better and that the signage be designed in a way that was more welcoming and informative.

He was critical, he had a point of view and he was confident about the types of design changes that could make the space more user friendly. Nevertheless, he was uncertain about his voice as a designer.

We asked the group to explore and observe the galleries and speak with other visitors about the current experience at Tate Britain. We prompted them to challenge how participatory the spaces currently are, and why that was relevant.

When we spoke with the group about their observations and their conversations it was immediately apparent that the discussion was a voicing of design perspectives on how the museum could be more welcoming, more useful and how it could support a better experience.

We were inspired by the diversity of ideas they put forward, despite only having half an hour to complete their task. They touched on:

  • Particular aspects of the galleries that aren't culturally relevant for foreign visitors

  • Importance of communication and signage in the space and the ineffectiveness of some signage in the galleries and the Common Ground community garden. The size, messages, colours and coordination were all discussed.

  • Learning styles that should be considered which would affect the nature of the experience e.g. extroverted and introverted personalities will experience the space differently

  • Insights about the user experience - some staff have the opportunity to participate in the experience of the museum unlike roles such as Security, spatial curation could be better and certain rules in the space didn't work for their age group e.g. no sitting on the temporary exhibition which has several spaces to seemingly sit

  • Seasonality and planting in the Common Ground garden, and how it could have been more collaboratively created

  • Children offer their own perspective (a mindset and from the floor) on the art in the museum; a relevant perspective

(Photo: N. Ardaiz)

(Photo: N. Ardaiz)

The man's comment after the workshop is telling. It highlights to us the hierarchy inherent in the world of design and, more importantly, the nature of education in our society. Of course he was correct - he was also incorrect - there is no right design for the museum which would meet the needs of all users at Tate Britain.

What was most impressive about the session, was that despite any doubt the group had about their age, their lack of training as designers or the subjectivity of the 'right' design, in just two hours the group united around a task and over-delivered an assembly of relevant design voices that Tate couldn't ignore.

Learn more about our public workshops and events >>

 

Author: N. Ardaiz